Gearing up for a weekend of updates and tweaks

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I have spent the the last week tweaking models (poly counts, texture types, etc). This weekend I have more to do on the side of working out visual guides within the Base Camp POI. This is really the first adventure point in the Postmoderna story.

We have gotten to the point of reducing the size of the area to 2 terrain tiles and surrounded these with a background to give the illusion of distance. This was a great suggestion by one of our artists, Jeff Schreuder. We could effectively convey the story and purpose within this smaller area. Ironically, it really isn’t that small. Its 700m x 1400m in walking size.

I hope to work on two of the model placard terminals (used to note the artists and purpose of the model) and begin work on the “story and guide” placards. These will be used to guide visitors within the Base Camp zone and to tell the story. I am still fleshing out how I will lay them out and toying with the idea of numbering them so visitors have to seek out the sequential placard.

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