Work on Multiverse Server continues

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As I had shared earlier, the subject of the quarter is “learning curve.” But…I tell you it is good to have friends and associates that know what they are doing. :)

Some recent friends from another Multiverse project have been helping me get our project server up and running so we can begin the painstaking process of converting over and importing our models from Vastpark into our Multiverse environment. That in itself is a job. I will be glad when that is done.

Unlike the DirectX format that I had grown pretty accustomed to during the building of our Vastpark demo, Multiverse uses a different — and in some ways a more involved — process (via Collada) to export, convert and import the models built in both Blender and 3dsMax for use in its Ogre Graphic Engine. One thing I was pretty spoiled with in the Vastpark application was that enabling Physics on a model \ was a simple matter of selecting a check-box. In Multiverse, you have to create your Physics Model in addition to your base model. Maybe to some that may be an easy matter but for someone like me, a nut on a personal and artistic adventure, not so. Still, I know, it is just part of the learning curve of an Indie project.

I look forward with excitement to what I am still to learn and how I will feel when I have finally learned it but sometimes I wonder, “What have I got myself into?” All this to become a Entropia Universe Partner Planet. I know that whether Planet Postmoderna hits its initial target as a Partner Planet or continues on as a living, breathing and constantly evolving virtual world project in Multiverse, it will continue on. Who knows? Maybe I’ll hit a “global” for the “Hall of Fame of Indie Virtual World Projects.”

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