Well, with the help of someone on the Multiverse forums, I have been trying for the last 3 hours to tackle the challenge of getting the collision volumes for our Dome Model to work. There is a special process for creating them and exporting them to be converted into the format that Multiverse uses to make a physics file.
I have been trying to reproduce the process with the help of a friend on the forums but it just won’t come out right. It is driving me nuts.
When using 3dsMax, it seems pretty straight forward but I am exporting these models that were generated in Blender. The process is totally different. I seem to be missing something.
I want to get this to work though because future team members on this project may not have access to tools like Maya or 3dsMax and the price is always right with Blender (free).
It is a great application too in spite of that.
I will try again tomorrow or the next day.

