Planet Postmoderna Blog

Archive for February 3rd, 2010

Reporting for duty at the Foreman’s Shed.

by Alan "Flapman" Morgan on Feb.03, 2010, under Dev Journal, Planet Development

Well today was a monumental day for model testing. We have a complexed two-sided model called the Foreman’s Shed. This workman’s shed is found in many places on the planet where construction is being planned and is usually surrounded by crates, tools and other objects. An avatar could walk into it but would find it rather cramped. Besides, the structure is designed to be as its name, a shed.

Foreman's Shed

The shed is constructed from various parts and resources from the pods and the surrounding area. The ribs are metal and the canvas is from pod parachute material. The doors and the handle are from pod equipment and the wood is from the nearby area.

Foreman's Shed Other Side

Although the pictures don’t reflect the trees and shrubs in the zone right now, they do exist. :)

The original model concept was done by one of our early team members, Matic Mirnic, a teen Blender artist from Slovenia. He had a part in many of the models and concept used in Base Camp. He was the original artist for the domes.

Jitse “Ion” Akse, our artist from Holland, is also a very talented Blender user as well as master of many other 3D and digital tools. He created the texture that is now the final for the shed model and even added its missing internal mesh. I didn’t realize it was missing until I ran my initial tests only to find that the interior was invisible.

After taking the model and creating the needed collision volumes, I made the specular texture from the Ion’s base texture and layered his normal maps for added depth.

Now when you look at the model in the Multiverse World Browser, you can see the shine on the door and bumpiness of the raised surfaces of the paint, canvas, etc. I can only imagine what this will look like using CryEngine2 within Entropia. :)

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