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Monthly Archives: January 2012

Cooking a scene with CryEngine3

Posted on January 31, 2012 by Alan "Flapman" Morgan

Now, can you use the word “cooking” and the name of one of the most feature-rich game engines out there, CryEngine 3, in the same sentence? Maybe… At least it is used in the title of a valuable resource I … Continue reading →

Posted in Dev Journal, Learn, Planet Modeling | Tagged 3dsMax, CryEngine 3, Entropia Partner Planet, Planet Development, Planet Postmoderna

AIC Time and the CINEMA Bill

Posted on January 19, 2012 by Alan "Flapman" Morgan

It was another great week of learning and networking. This week, I attended the Professional Advisory Committee (PAC) meeting at the Art Institute of Colorado (AIC). The PAC consults and provides feedback to the Art Institute (and vice versa) about … Continue reading →

Posted in Dev Journal | Tagged Art Institute, CINEMA Bill, Colorado Springs Marketing Group, Springs Startup

Networking at Meetups and more!

Posted on January 12, 2012 by Alan "Flapman" Morgan

This has been another great week for networking, an important part of the process for building a game and virtual project such as Planet Postmoderna. It is an important process to building a business, period! Many people that develop games … Continue reading →

Posted in Dev Journal, Funding

Interviewing artists

Posted on January 5, 2012 by Alan "Flapman" Morgan

The work never ends. In addition to continued networking and trying to meet with — and email — people to help me find investors, I continue to talk to potential artists and recruit for the TEAM. Today alone, I met … Continue reading →

Posted in Dev Journal, Planet Development | Tagged Entropia, Entropia Partner Planet, Mindark, Planet Development, Planet Postmoderna

The Planet Postmoderna Pitch

Posted on January 2, 2012 by Alan "Flapman" Morgan

The Postmoderna Pitch? I speant most of today working on new slides for my investor presentation. I also worked on fine-tuning my pitch. I think the part I am missing is the problem this world/game solves and how? Or is … Continue reading →

Posted in Dev Journal, Funding, Planet Development

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