About Project Planet Postmoderna Virtual World

What is Project Planet Postmoderna, Virtual World?
Update: July 27th, 2012

1 World, 2 continents, 9 historical sub-worlds and space; all, on the very first habitable planet to be discovered since interstellar travel was made possible.

Project Planet Postmoderna is a free-to-play sci-fi game and organic virtual world designed with an extensible tree of sub-worlds based on historical content married with historical fiction and sub-plots that could be used to learn about history in an entertaining way. These integrated educational components (8-9 sub-worlds/instances) are based on historical fact, myth and lore. It is based on the fictional work, The Advent: Children of Arla.

After interstellar space-travel was made possibly, many worlds were discovered but not that would be habitable to human beings without large amounts of resources spent on self-contained habitats or outposts. Postmoderna is the very first habitable planet to be discovered and when hope of ever discovering one was close to being lost.

Overall planet development and growth is based on the activities of the overall player base. If more players farm, then agriculture develops; if more build objects and equipment, engineering develops. Just like in a real world.

The world utilizes an integrated “2-way economy model” in which, everything can be bought and sold for real money. Players can deposit into their accounts and withdraw after they sell goods for value within the world.

It is set against the backdrop of exploration, discovery and colonization of a newly discovered alien planet–the first habitable one since long-distance space exploration was made possible and feasible. The fate of the colony is tied directly to both the efforts of individual users as well as the community as a whole.

The world of Planet Postmoderna is a fictitious sci-fi based world that was created by a super race to lure humankind there for the next step in their evolution. This sci-fi story line will take players from planetary settlement to exploration and discovery of the self-contained instanced sub-worlds that ares an important part of the gameplay mechanic. Each of these sub-worlds has their own historical fiction sub-plot.

An alien species, The Zilthay, are “planet builders” and designed the planet and these virtual sub-worlds in order for man to learn from that history and use the preserved DNA of long lost species to rebuild what has been lost. If mankind is unsuccessful in accomplishing several needed feats, its own future is uncertain.

Players will be part of the settlement and development of this new world and eek out a life in the New Old West of this newly discovered Earth-like planet with recycled technology and what is sparingly delivered by the governing corporation, New Worlds Corporation (NWC). NWC former CEO and pilot of The Black Venture, discovered the planet by pure chance on he and his crew’s way to one NWC’s mining outposts. The planet was seen on the other side of a “space tear,” a visible rip in space.

Settlement continues on the planet but technology is greatly hampered by the energy-draining effects of the planet’s native minerals, crystals that absorb energy by day and emit them at night or during violent discharge storms. Until the Zilthay Technology is later unlocked through this immersive and ever-developing story line, players are hampered by the challenges of a new lifestyle, on a planet billions of light years from Earth.

Read Background Story

This virtual world/MMORPG-styled Sci-fi Game is designed with an integrated realistic economic model in which players can build, buy, sell and trade virtual goods for real-world equivalent currency. The other planet-side sub-worlds (virtual worlds within a virtual world) are based on various times and civilizations from Earth’s history. The first one associated with the demo is based on the Mayan/Aztec eras.

We believe the landscape of entertainment is ever changing. If we can create a world that does both–entertain and educate, it will have that much more application and be that much more engaging.

Who is behind Project Planet Postmoderna?

A talented Project Planet Postmoderna team of volunteers has been involved in this pre-production since early 2008. They come from all over the world and all walks of life with experiences and skill sets that range from 3D modeling and animation, writing, film, programming and coding to marketing and sales. The team is crafting each piece of Planet Postmoderna from scratch for the prototype. They drive the project in a way that just being part of it is an educational experience.

Why is called Planet Postmoderna?

According to French Sociologist, Jean Baudrillard, in a postmodern society there are no originals, only copies–or what he calls “simulacra.” You might think, for example, about painting or sculpture, where there is an original work (by Van Gogh, for instance), and there might also be thousands of copies, but the original is the one with the highest value (particularly monetary value). Contrast that with CDs, DVDs, or music recordings, where there is no “original,” as in painting–no recording that is hung on a wall, or kept in a vault; rather, there are only copies, by the millions, that are all the same, and all sold for (approximately) the same amount of money. Another version of Baudrillard’s “simulacrum” would be the concept of virtual reality, a reality created by simulation, for which there is no original. This is particularly evident in computer games/simulations–think of Sim City, Sim Ant, etc.

The planet is comprised of many instanced representations of times in Earth’s History. Virtual Worlds within a Virtual World. The irony in the story is that this world of many worlds is discovered by a corporation that built its entire fortune on the development of virtual worlds.

Why become as settler on Planet Postmoderna?

Project Planet Postmoderna is an educational and virtual world that combines a sci-fi futuristic and old west environment with portals to instanced worlds based on historical fact, myth and folklore. The sci-fi story and the base virtual world create the platform for the educational portals to launch users on amazing journeys testing both their skills and knowledge. It is through these journeys that users from around the world can collaborate and utilize what they learn through their virtual experiences. The project components work in unison to provide an interactive and immersive environment that encompasses and engages the user community.

Expanded Info

Players will initially arrive on the planet at the first POI Base Camp via pods. This initial POI is where the storyline’s, New World Corporation, first survey team arrived and set up their camp and base of operations. From Base Camp, players will be able to purchase any equipment they need and/or apply for a job (with either players or NPCs) in order to begin the process of earning income in order to to be able to get their start. We want to nurture a working and learning culture on Postmoderna. Players working for other players and possibly NPCs and setting out to hunt or mine or engage in learning quests is what we want each player to do in order to begin their new life as a settler on Planet Postmoderna.

As the virtual world and the economy develops, players will see the world technologies evolve. The combined efforts of all the players will cause the various technology trees to grow and expand, making new technologies and models available.

Players will be open to explore areas such as the Zilthai Temple Q (nearest instance POI) and beyond (based on their skill level). Temple Q (named after the Aztec god Quetzalcoatl) is the gateway to the first Instanced world. This “world within Postmoderna” is based on Aztec and Mayan history, architecture, culture and myth. It creates not only an exciting side area for players to explore but is also an educational experience in which the completion of learning quests may possibly be applied as learning credit at participating schools. The latter example would incorporate tests in order to get school credit. The participating schools will be able to use these worlds as an additional tool for teaching their classes a subject that most students are not always excited about, History.

Throughout the available landscape will be everything that each player will need and use to farm resources and manufacture items that will be used to build this world into a thriving community within the virtual universe. Hard work, knowledge of the planet and proper skilling and cooperation among players will be a must. Existing technologies from Earth will take awhile for New Worlds Corporation to deliver supplies and machinery to the planet in order to make life any easier. In addition, most offworld technologies are eventually rendered useless on Postmoderna because of the damping effects of the planets mysterious minerals. Initial colonists will indeed need to work hard on this planet.

The payoff for this work by early settlers will be great as they forge their new lives on this brave new world and what players see in the initial phases of the world will be different from what they see a year or two after launch. Players will have much incentive to work together and toward advancing the planet. As time goes on the use of the proper use of skills will advance the planet’s technology base and make mid-level and higher-level blueprints available to further advance the world. Lost technologies (native blueprints) can be looted or uncovered at POIs such as the Zilthai Temple, Crystal Canyon and the POIs in the unexplored areas and other world Instances beyond (eg the Aztec and Mayan Instance). There will be much to do, learn and experience for everyone.

Recent Posts

Diving into color theory and fundamentals of design

My first week of school has been quite an experience. It started out as an overwhelming rush of emotions and stress. I was not ready for the dynamics involved with going back to school. It has been awhile and it felt daunting.

The first day, I logged in to both my classes from the Art Institute Student Portal (the way we access class on school info). I found I had several assignments and much reading due over the next few days. I thought, how the heck am I going to do all all of that and stay on top of my obligations at work and at home. Thankfully, the online teachers and staff that I have been working with at The Art Institute helped make me feel a little better. So did friends of mine that are also going to school.

Once I got through the first few days, things started to settle into a manageable routine and my comfort and confidence level started to climb back up. At this point I can now say that I am feeling a lot more relaxed and ready to really dive in.

Both my classes have a pretty nice mix of talent and personalities. One of our first assignments was to write a short biography about ourselves so the rest of the class and the teacher would get to know a little more about us. I read some pretty good ones by the other students. There are definitely some diverse backgrounds, ages, interests and levels of natural talent. I tried my best to respond to each of their posts to say hello. It was hard to do so though based on the time restrictions I faced personally. I was up pretty late on the first day, trying to get a handle on reading assignments, lecture content and the assigned tasks. I realize now, that is my problem. I allowed myself to get overwhelmed. It really wasn’t as big of a deal as I made it into.

My two classes are both online and are only 5.5 weeks long. They are also pretty accelerated. Content that would usually span a quarter that is 11 weeks is compressed into under 6. Something is due just about every day; assignments and projects are due, discussions are needed and critiques need to be written.

My first class, Foundations of Design, is pretty nice. It is taught by a very talented instructor who makes pretty good use of technology for teaching. She did a group critique of one of our assignments in a YouTube video. She covered the critique of all of our work for that particular assignment. I thought that was a pretty nice touch especially since it was almost like sitting in the class and hearing in person. It was handled and done very well.

The project was a design assignment where we had to use only seven from an assortment of white and black shapes. From that set we created four designs that were comprised of the same shapes in each. Below is the sample that I made. I was going for geometric characters. It was not a requirement to follow a theme, but I did so anyways. All in all, my design went over pretty well. The instructor presented some really good suggestions for me. One of which was to move the characters off-center as to to create more interest. That was a very good suggestion and wish I had thought about that when I laid these out. The other students project were pretty great. I wish I could show some of them to you.

My First Design Assignment

My First Design Assignment

The assignment after that involved learning about composition and ground-figure fluctuation. That one was not only informative but it was really fun for me. The class put together some really good pieces. I was impressed with many of them. Here is mine, for Assignment 4.

Assignment 4 in Foundations of Design

Assignment 4 in Foundations of Design

The image on the right is supposed to use a distinct foreground (positive space) and background (negative space). The one on the right is made in a way that you cannot differentiate between positive and negative space. I think mine is just a blur! I saw examples by the other students that blew me away. They were really good.

My second class is Color Theory. This class is also really interesting and is taught by another really great instructor and artist. I saw several of his own works. Very impressive. In fact one of his art pieces and his name appear as am example in the text book we are using.

In this class, I have learned both, new things and reinforced information I forgot I knew. In fact one section of the text book I am reading for the class talks about what comprises a color (hue, value–dark or light shades and tints and saturation–tones) and what makes a color complimentary and the various attributes of color. I remember seeing samples of these in charts on the walls of a art class at the school a very close friend of mine taught photography and jewelry art at. I could not help but say, I remember that! when I saw that info in the text book.

So far, I find this class amazing. There is definitely a lot of content in the text book and I really wonder how I will get through all of it. But, the material is really engaging.

Below is a simple design I made applying monochromatic principles. Each color is the same hue of a color. It is labeled officially as a blue but looks so much more like a purple. The left image uses tints– white mixed in (known as High-key)–and the image on the left used shades of black (known as low-key). Each part of the picture is the same; it just utilizes a varied shade or tone.

Color Theory Class Monochromatic Colors Assignment

Color Theory Class Monochromatic Colors Assignment

Well, that wraps this up for now. I need to get back to my reading and getting ready for Week 2.

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