About
What is Project Planet Postmoderna?
Project Planet Postmoderna is an organic virtual world designed with integrated educational components (sub-worlds/instances) that are based on historical fact, myth and lore. Users engage in immersive experiences, striving to unlock the planet’s indigenous advanced technologies or participate in developing the colony’s first commercial enterprises to build economic prosperity (through a real cash model–RCE). Set against the backdrop of exploration, discovery and colonization of a newly discovered alien planet, the fate of the colony is tied directly to both the efforts of individual users as well as the community as a whole..
Who is behind Project Planet Postmoderna?
A talented Project Planet Postmoderna team of volunteers has been involved in this pre-production since early 2008. They come from all over the world and all walks of life with experiences and skill sets that range from 3D modeling and animation, writing, film, programming and coding to marketing and sales. They are currently using Multiverse, an open-source development platform. The team is crafting each piece of Planet Postmoderna from scratch for the prototype. They drive the project in a way that just being part of it is an educational experience.
Why become as settler on Planet Postmoderna?
Project Planet Postmoderna is an educational and virtual world that combines a sci-fi futuristic and old west environment with portals to instanced worlds based on historical fact, myth and folklore. The sci-fi story and the base virtual world create the platform for the educational portals to launch users on amazing journeys testing both their skills and knowledge. It is through these journeys that users from around the world can collaborate and utilise what they learn through their virtual experiences. The project components work in unison to provide an interactive and immersive environment that encompasses and engages the user community. In addition, the entire economy is based on a Real Cash Economy model and players have the opportunity to build businesses within this virtual world.
Why get involved in Project Planet Postmoderna?
We are building it in a way to encourage learning about 3D Design, Animation and Engineering and History. We hope being part of the project will encourage team members to pursue careers in Film, Architecture, Engineering and related industries. We also hope that the instances (such as the Aztec and Mayan Temple Q) will encourage players to want to learn more about the myth and historical facts that surround and make up the backgrounds of the various temples. We will do this through partnerships with organizations like Autodesk, Pixologic and Blender and various universities and tour and travel operators as well as technology providers.
Students and hobbyists will be able to learn about the design medium through the community, the project and through Planet Postmoderna University, an planned inworld school for learning 3D Design which, is an area of the project in concept.
A key element that makes Planet Postmoderna unique is the “organic project dynamic.” Players from the start will have a direct influence on the advancement of the planet. Think in terms of a real world, uncharted and wild. New colonists are truly “settlers.” Their individual and combined efforts at building their skills through quests and independent effort directly contribute to a planetary point pool. This pool is the basis for formula that advances the technology and development of the planet. Postmoderna will be just like a real world.
If you are an investor and would like to help us make this project happen, just email us at investors@planet-postmoderna.com. We would love to have you involved in this project.
Expanded Info
Players will initially arrive on the planet at the first POI Base Camp via pods. This initial POI is where the storyline’s, New World Corporation, first survey team arrived and set up their camp and base of operations. From Base Camp, players will be able to purchase any equipment they need and/or apply for a job (with either players or NPCs) in order to begin the process of earning income in order to to be able to get their start. We want to nurture a working and learning culture on Postmoderna. Players working for other players and possibly NPCs and setting out to hunt or mine or engage in learning quests is what we want each player to do in order to begin their new life as a settler on Planet Postmoderna.
As the virtual world and the economy develops, players will see the world technologies evolve. The combined efforts of all the players will cause the various technology trees to grow and expand, making new technologies and models available.
Players will be open to explore areas such as the Zilthai Temple Q (nearest instance POI) and beyond (based on their skill level). Temple Q (named after the Aztec god Quetzalcoatl) is the gateway to the first Instanced world. This “world within Postmoderna” is based on Aztec and Mayan history, architecture, culture and myth. It creates not only an exciting side area for players to explore but is also an educational experience in which the completion of learning quests may possibly be applied as learning credit at participating schools. The latter example would incorporate tests in order to get school credit. The participating schools will be able to use these worlds as an additional tool for teaching their classes a subject that most students are not always excited about, History.
Throughout the available landscape will be everything that each player will need and use to farm resources and manufacture items that will be used to build this world into a thriving community within the virtual universe. Hard work, knowledge of the planet and proper skilling and cooperation among players will be a must. Existing technologies from Earth will take awhile for New Worlds Corporation to deliver supplies and machinery to the planet in order to make life any easier. In addition, most offworld technologies are eventually rendered useless on Postmoderna because of the damping effects of the planets mysterious minerals. Initial colonists will indeed need to work hard on this planet.
The payoff for this work by early settlers will be great as they forge their new lives on this brave new world and what players see in the initial phases of the world will be different from what they see a year or two after launch. Players will have much incentive to work together and toward advancing the planet. As time goes on the use of the proper use of skills will advance the planet’s technology base and make mid-level and higher-level blueprints available to further advance the world. Lost technologies (native blueprints) can be looted or uncovered at POIs such as the Zilthai Temple, Crystal Canyon and the POIs in the unexplored areas and other world Instances beyond (eg the Aztec and Mayan Instance). There will be much to do, learn and experience for everyone.
Note: With regard to the economics of this organic world there are several models currently under consideration. This is an area of constant scrutiny and development (Real-cash economy vs. subscription).


