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		<link>http://blog.planet-postmoderna.com/2012/01/31/cooking-a-scene-with-cryengine-3/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=cooking-a-scene-with-cryengine-3</link>
		<comments>http://blog.planet-postmoderna.com/2012/01/31/cooking-a-scene-with-cryengine-3/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 05:00:51 +0000</pubDate>
		<dc:creator>Alan "Flapman" Morgan</dc:creator>
				<category><![CDATA[Dev Journal]]></category>
		<category><![CDATA[Learn]]></category>
		<category><![CDATA[Planet Modeling]]></category>
		<category><![CDATA[3dsMax]]></category>
		<category><![CDATA[CryEngine 3]]></category>
		<category><![CDATA[Entropia Partner Planet]]></category>
		<category><![CDATA[Planet Development]]></category>
		<category><![CDATA[Planet Postmoderna]]></category>

		<guid isPermaLink="false">http://blog.planet-postmoderna.com/?p=1136</guid>
		<description><![CDATA[Now, can you use the word &#8220;cooking&#8221; and the name of one of the most feature-rich game engines out there, CryEngine 3, in the same sentence? Maybe&#8230; At least it is used in the title of a valuable resource I &#8230; <a href="http://blog.planet-postmoderna.com/2012/01/31/cooking-a-scene-with-cryengine-3/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<link>http://blog.planet-postmoderna.com/2011/07/16/what-a-learning-experience-with-3d-modeling-the-admin-building-for-base-camp/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=what-a-learning-experience-with-3d-modeling-the-admin-building-for-base-camp</link>
		<comments>http://blog.planet-postmoderna.com/2011/07/16/what-a-learning-experience-with-3d-modeling-the-admin-building-for-base-camp/#comments</comments>
		<pubDate>Sun, 17 Jul 2011 02:36:59 +0000</pubDate>
		<dc:creator>Alan "Flapman" Morgan</dc:creator>
				<category><![CDATA[Dev Journal]]></category>
		<category><![CDATA[Planet Modeling]]></category>

		<guid isPermaLink="false">http://blog.planet-postmoderna.com/?p=901</guid>
		<description><![CDATA[This has been a Planet Postmoderna Base Camp Demo &#8220;learning experience&#8221;&#8211;not the first but a real P-A-I-N, nonetheless. It doesn&#8217;t help that I am perfectionist and yes, I am still not 100% satisfied. This is also not to mention that &#8230; <a href="http://blog.planet-postmoderna.com/2011/07/16/what-a-learning-experience-with-3d-modeling-the-admin-building-for-base-camp/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<link>http://blog.planet-postmoderna.com/2011/05/09/shedding-a-bit-of-light-on-the-postmoderna-game-models-base-camp-flood-lamp-posts/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=shedding-a-bit-of-light-on-the-postmoderna-game-models-base-camp-flood-lamp-posts</link>
		<comments>http://blog.planet-postmoderna.com/2011/05/09/shedding-a-bit-of-light-on-the-postmoderna-game-models-base-camp-flood-lamp-posts/#comments</comments>
		<pubDate>Mon, 09 May 2011 21:31:47 +0000</pubDate>
		<dc:creator>Alan "Flapman" Morgan</dc:creator>
				<category><![CDATA[Dev Journal]]></category>
		<category><![CDATA[Planet Modeling]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Planet Development]]></category>
		<category><![CDATA[Planet Postmoderna]]></category>
		<category><![CDATA[Unity 3D]]></category>

		<guid isPermaLink="false">http://blog.planet-postmoderna.com/?p=831</guid>
		<description><![CDATA[One of the next steps in the process of getting the demo off to a start is to start taking some of the art and making them into models. A new friend and artist, Norbert Bruno Gaeckel, from Kiel, Germany, &#8230; <a href="http://blog.planet-postmoderna.com/2011/05/09/shedding-a-bit-of-light-on-the-postmoderna-game-models-base-camp-flood-lamp-posts/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<link>http://blog.planet-postmoderna.com/2009/12/29/another-day-another-collision-volume-effort-down-the-tubes/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=another-day-another-collision-volume-effort-down-the-tubes</link>
		<comments>http://blog.planet-postmoderna.com/2009/12/29/another-day-another-collision-volume-effort-down-the-tubes/#comments</comments>
		<pubDate>Wed, 30 Dec 2009 04:20:47 +0000</pubDate>
		<dc:creator>Alan "Flapman" Morgan</dc:creator>
				<category><![CDATA[Dev Journal]]></category>
		<category><![CDATA[Planet Development]]></category>
		<category><![CDATA[Planet Modeling]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Blender Modeling]]></category>
		<category><![CDATA[Planet Postmoderna]]></category>

		<guid isPermaLink="false">http://blog.planet-postmoderna.com/?p=471</guid>
		<description><![CDATA[Well, with the help of someone on the Multiverse forums, I have been trying for the last 3 hours to tackle the challenge of getting the collision volumes for our Dome Model to work. There is a special process for &#8230; <a href="http://blog.planet-postmoderna.com/2009/12/29/another-day-another-collision-volume-effort-down-the-tubes/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<link>http://blog.planet-postmoderna.com/2009/07/17/3d-modeling-and-mapping-work-preview-of-the-main-hall-project/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=3d-modeling-and-mapping-work-preview-of-the-main-hall-project</link>
		<comments>http://blog.planet-postmoderna.com/2009/07/17/3d-modeling-and-mapping-work-preview-of-the-main-hall-project/#comments</comments>
		<pubDate>Fri, 17 Jul 2009 18:56:17 +0000</pubDate>
		<dc:creator>Alan "Flapman" Morgan</dc:creator>
				<category><![CDATA[Planet Development]]></category>
		<category><![CDATA[Planet Modeling]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Blender Modeling]]></category>
		<category><![CDATA[Planet Postmoderna]]></category>
		<category><![CDATA[Vastpark]]></category>

		<guid isPermaLink="false">http://blog.planet-postmoderna.com/?p=363</guid>
		<description><![CDATA[Here are are some screens of the 3D models within the initial Mail Hall from the Visitor&#8217;s Center in Vastpark.  Matic Mirnik and Ray Allen did most of the initial work on the models.  The shots displayed below are examples &#8230; <a href="http://blog.planet-postmoderna.com/2009/07/17/3d-modeling-and-mapping-work-preview-of-the-main-hall-project/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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