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Category Archives: Planet Modeling

This is where we discuss the modeling being done.

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Gearing up for a weekend of updates and tweaks

Posted on March 20, 2009 by Alan "Flapman" Morgan

I have spent the the last week tweaking models (poly counts, texture types, etc). This weekend I have more to do on the side of working out visual guides within the Base Camp POI. This is really the first adventure … Continue reading →

Posted in Planet Development, Planet Modeling | Tagged Base Camp Scene, Planet Development, Planet Postmoderna

Worked on version of Zilthai Temple Lower Level

Posted on January 3, 2009 by Alan "Flapman" Morgan

I speant some time working on the render that Ray Allen did of the lower level of the Zilthai temple.   This is an area that has been untouched for centuries.  It will eventually be discovered by exploration teams on Postmoderna.   … Continue reading →

Posted in Planet Development, Planet Modeling | Tagged Entropia, Planet Postmoderna, Zilthai Temple

Latest movie of one of our POIs: Temple of the Zilthai

Posted on December 21, 2008 by Alan "Flapman" Morgan

We are working on a temple for the lost peoples/race of this world. Planet Postmoderna is home of a race that influenced many of the lost civilizations on Earth. Here is a movie of the initial conept of the interior … Continue reading →

Posted in Planet Development, Planet Modeling | Tagged Planet Development, Planet Postmoderna

Did additional work on Base Camp Scene

Posted on December 6, 2008 by Alan "Flapman" Morgan

Tonight I did some refining to the Base Camp Scene. I repositioned some of the models and tweaked the shadows. Here is another view from above.

Posted in Planet Development, Planet Modeling | Tagged Blender, Blender Modeling, Planet Postmoderna, Virtual Worlds Development

Working on getting first test model into Active Worlds

Posted on November 24, 2008 by Alan "Flapman" Morgan

Luca and I speant long hours this weekend getting the Dome model working in Active Worlds.   We were finally able to get it to render multi-sided but the textures looked like…well, you don’t want to hear/see my descriptive words.  He … Continue reading →

Posted in Planet Development, Planet Modeling | Tagged Active Worlds, Planet Postmoderna, Virtual Worlds Development

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