Well, with the help of someone on the Multiverse forums, I have been trying for the last 3 hours to tackle the challenge of getting the collision volumes for our Dome Model to work. There is a special process for … Continue reading
Tag Archives: Blender Modeling
3D Modeling and Mapping Work preview of the Main Hall project
Here are are some screens of the 3D models within the initial Mail Hall from the Visitor’s Center in Vastpark. Matic Mirnik and Ray Allen did most of the initial work on the models. The shots displayed below are examples … Continue reading
A sneak peak of the Main Hall of the Visitor’s Center in Vastpark
As we begin work on the Visitor’s Center in the Vastpark Demo, I get excited (and reminded) about the talent on our team. Here is a sample of a ground floor view of the main hall render done in Blender. … Continue reading
Planet Postmoderna Demo update: 02212009
The work on the demo is coming along. We recently added some containers designed by one of our team, Jamira (of Entropia fame) (RL, Michael), and edited by Lynkxls (RL, Luca), a student from Ontario. I worked on the textures … Continue reading
Finished putting down terrain and initial models in Vastpark
Over the last few days, my team has finished several models. I uploaded them through the Vastpark tutorial, and initially they look great. Creating trees and other foliage has been a challenge–mostly because of poly count. I am using some … Continue reading