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		<link>http://blog.planet-postmoderna.com/2010/06/18/latest-updates-to-base-camp/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=latest-updates-to-base-camp</link>
		<comments>http://blog.planet-postmoderna.com/2010/06/18/latest-updates-to-base-camp/#comments</comments>
		<pubDate>Sat, 19 Jun 2010 01:27:12 +0000</pubDate>
		<dc:creator>Alan "Flapman" Morgan</dc:creator>
				<category><![CDATA[Dev Journal]]></category>
		<category><![CDATA[Multiverse]]></category>
		<category><![CDATA[Planet Postmoderna]]></category>
		<category><![CDATA[SpeedTree]]></category>
		<category><![CDATA[Virtual World Development]]></category>

		<guid isPermaLink="false">http://blog.planet-postmoderna.com/?p=751</guid>
		<description><![CDATA[Yes, I know it has been awhile since I have written in my blog. I have been pretty consumed with my personal life (another story) , RL work and management tasks for this project. Nonetheless, I was able to get &#8230; <a href="http://blog.planet-postmoderna.com/2010/06/18/latest-updates-to-base-camp/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>2</slash:comments>
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		<link>http://blog.planet-postmoderna.com/2010/04/18/building-the-character-generation-screen/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=building-the-character-generation-screen</link>
		<comments>http://blog.planet-postmoderna.com/2010/04/18/building-the-character-generation-screen/#comments</comments>
		<pubDate>Sun, 18 Apr 2010 22:36:07 +0000</pubDate>
		<dc:creator>Alan "Flapman" Morgan</dc:creator>
				<category><![CDATA[Dev Journal]]></category>
		<category><![CDATA[3dsMax]]></category>
		<category><![CDATA[Multiverse]]></category>
		<category><![CDATA[Planet Development]]></category>
		<category><![CDATA[Planet Postmoderna]]></category>

		<guid isPermaLink="false">http://blog.planet-postmoderna.com/?p=710</guid>
		<description><![CDATA[This week I speant time working on the background for the Character Generation Screen. The plan was to create the model that characters would be created in before they later appear in Base Camp. I started by modifying the pod &#8230; <a href="http://blog.planet-postmoderna.com/2010/04/18/building-the-character-generation-screen/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>1</slash:comments>
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		<link>http://blog.planet-postmoderna.com/2010/03/09/what-a-few-trees-will-do-for-your-scene/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=what-a-few-trees-will-do-for-your-scene</link>
		<comments>http://blog.planet-postmoderna.com/2010/03/09/what-a-few-trees-will-do-for-your-scene/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 00:48:36 +0000</pubDate>
		<dc:creator>Alan "Flapman" Morgan</dc:creator>
				<category><![CDATA[Dev Journal]]></category>
		<category><![CDATA[Multiverse]]></category>
		<category><![CDATA[Planet Development]]></category>
		<category><![CDATA[Planet Postmoderna]]></category>
		<category><![CDATA[SpeedTree]]></category>

		<guid isPermaLink="false">http://blog.planet-postmoderna.com/?p=625</guid>
		<description><![CDATA[I did not get to do too much project work this weekend as I was at a church retreat with my daughter. It was a really great break. I volunteered along with many others from church to work the camp&#8217;s &#8230; <a href="http://blog.planet-postmoderna.com/2010/03/09/what-a-few-trees-will-do-for-your-scene/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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		<link>http://blog.planet-postmoderna.com/2010/02/03/reporting-for-duty-at-the-foremans-shed/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=reporting-for-duty-at-the-foremans-shed</link>
		<comments>http://blog.planet-postmoderna.com/2010/02/03/reporting-for-duty-at-the-foremans-shed/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 04:08:16 +0000</pubDate>
		<dc:creator>Alan "Flapman" Morgan</dc:creator>
				<category><![CDATA[Dev Journal]]></category>
		<category><![CDATA[Planet Development]]></category>
		<category><![CDATA[Blender Modeling]]></category>
		<category><![CDATA[Entropia Partner Planet]]></category>
		<category><![CDATA[Multiverse]]></category>
		<category><![CDATA[Planet Postmoderna]]></category>

		<guid isPermaLink="false">http://blog.planet-postmoderna.com/?p=573</guid>
		<description><![CDATA[Well today was a monumental day for model testing. We have a complexed two-sided model called the Foreman&#8217;s Shed. This workman&#8217;s shed is found in many places on the planet where construction is being planned and is usually surrounded by &#8230; <a href="http://blog.planet-postmoderna.com/2010/02/03/reporting-for-duty-at-the-foremans-shed/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>2</slash:comments>
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		<link>http://blog.planet-postmoderna.com/2010/01/29/new-3d-models-in-base-camp/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=new-3d-models-in-base-camp</link>
		<comments>http://blog.planet-postmoderna.com/2010/01/29/new-3d-models-in-base-camp/#comments</comments>
		<pubDate>Sat, 30 Jan 2010 04:33:17 +0000</pubDate>
		<dc:creator>Alan "Flapman" Morgan</dc:creator>
				<category><![CDATA[Planet Development]]></category>
		<category><![CDATA[Blender Modeling]]></category>
		<category><![CDATA[Entropia]]></category>
		<category><![CDATA[Entropia Partner Planet]]></category>
		<category><![CDATA[Multiverse]]></category>
		<category><![CDATA[Planet Postmoderna]]></category>

		<guid isPermaLink="false">http://blog.planet-postmoderna.com/?p=557</guid>
		<description><![CDATA[We have been plugging away and now producing some new additions to Postmoderna&#8217;s Base Camp. One of our newest team members Jitse &#8220;Ion&#8221; Akse, created a few new models for the Base Camp POI in our Entropia Partner Planet Demo &#8230; <a href="http://blog.planet-postmoderna.com/2010/01/29/new-3d-models-in-base-camp/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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