Planet Postmoderna Project Update – 012013

Yes, it has been awhile since I wrote an update about what has been going on with this project. There have been a lot of developments and yet nothing, if that makes any sense. A lot has happened to me on a personal basis which relates directly to the project and that has had some significant impact (at least from my perspective since I am the one stuck in the mire). There have also been some developments on the game platform and environment front with Entropia Universe and the Entropia Partner Planets Program which has also affected the current direction of the project.

The most challenging aspect of this project has been the issue of finding funding. Over the last year and half, I have done everything from launching a project on Kickstarter to joining networking groups such as Angelist and Peak Venture Group. I went to Meetups such as Pitch Night, Startup Colorado Springs’ Open Coffee Club, and others. I even signed up for the internship and startup mentoring program through Techstars and followed Startup Colorado which is a chapter of Startup America. All of these organizations are great sources of information and guidance for Startups. I learned a lot about pitching the project, about startups and did more than a fair share of networking but still no success on the funding front. Yes, I admit, I can always do more. Mind you, my lack of success really has nothing to do with the quality of these organizations and I would strongly recommend any startup business looking toward them (and those in your community) for support and help.

I was also able to get sponsorships over the years from Autodesk, Pixologic, Teamwork Project Manager, Vastpark and others. These partnerships and sponsorships made it possible to get a lot done on my near-scarce budget and to learn even more about game and virtual world development. I can’t imagine how much harder things could have been without their help and support. Of course, I cannot emphasize enough the value and importance of the contributions made by the team members. They put in long volunteer hours over the years to make fleshing out of the original story concept into the game model the project uses today.

I also have to admit and share that part of my poor success came from my own personal, family and financial hurdles which have taken their toll on me over the years. These challenges have not crippled me though and that is a good thing. On the whole, I am a pretty positive and optimistic person. I am not much for giving up on anything but have to admit that over repeated hurdles and failures I have had a lot of power sucked from my engines. Persistence can be good too (a strength gained from my challenged upbringing and my sales and marketing background) but also is the need to pivot and adjust one’s project and business plans. That is something I gained from reading Eric Reis’ book, The Lean Startup. That book was another great find from my being involved with the Peak Venture Group and Startup Colorado Springs.

Another factor that has created obstacles for me has been my lack of game development expertise and experience. I don’t have a degree in game design and development nor any experience working for a game studio. Not having those has created its own challenges for me. I was even removed from a group of Colorado Studio heads because I was not a formal studio and had no formal experience. I know I have learned a lot from the team members on the project as well as from what I have done on my own (which represents a lot over the last 5 years). I am grateful for that. I have learned how to use tools such as Autodesk’s 3dsMax, Blender, Terragen, BundySoft’s L3DT, Photoshop and Game Engines such as Crytek’s CryEngine3, HeroEngine, Unity 3D and others such as Multiverse which is no longer around. I learned about 3D modeling, Textures, Level Design, Lighting (to mention just a few game design elements) and even learned how to write a Game Design Document. ‘Goes to show you what you can learn if you put your mind to it. Still, not having formal experience has seemed to be a detriment in the process of my finding funding for the project.

I even went so far as assembling a really good team. That had too its own challenges being that they were a team mostly on paper. They would only officially come on board when the project was funded and when they could get paid. Understandable I know but finding people to volunteer and put in sweat and tears for the promise of future benefit (the backbone of most startup companies) is a lot harder than it sounds especially when the company and/or project is led by someone with little or no formal game design experience–me.

Another part of the funding challenge was that we were trying to develop Planet Postmoderna within an existing game and established platform, Entropia Universe, under its Partner Planet Program. Doing so made a lot of sense to me since development time would be a fraction of what a conventional MMO game and virtual world would be. We would be using the framework of an existing game (eg. Game Engine, Economy, etc) and merely needed to come to the table with a good concept and proof that we had the money to fund the development of assets (characters and creatures, storyline, environment, etc) for our game and for the marketing needed to attract new players. Mindark, the creator of Entropia Universe, had a pretty attractive platform and plan for the Entropia Universe Partner Planet Program. They even liked our concept at the time so I was charged up and felt good about our success.

When I first embarked on this journey, the price tag for being considered for this program was about $2 million. Wow!! I thought. I still was diligent though and spoke to many organizations, Venture Capitalists (VCs) and Angel Investors. Unfortunately, my lack of experience, the price tag and the fact that Virtual Economies were still a pretty new concept in the USA, became a whole lot of obstacles. Now, almost 5 years later, the price tag is about $6 million. A lot of that is due to the lack of success of the existing partner planets (save a few). Too bad too, I think Postmoderna would have been one of Mindark’s successes. Who knows though? I just know that coming up with the that level of funds would be near impossible today based on my experience over the last several years. With all that said, potential investors looked at this leveraging as more of a risk than a benefit. Even if they gave us the money, they would still not own the project (sort of) and if Entropia went belly-up, what recourse did they have? And, that was just one of their concerns. Even though I had shared the Partner Planet Program Plan, which alleviated some of that concern, my lack of experience was still a hurdle and the project was still too new in its development. Thus, there was no money, no progress, no game.

Now in spite of all of what I have shared so far, I am not halting this project. In fact, as I look for a job again (yes, I am unemployed once more and yes, it leaves me very scared and uneasy being that I have not had a steady job since I was laid off in August of 2011), I have decided to go back to writing. It has been decades since I have touched my short stories and the storyline for Planet Postmoderna, based on the story concepts of The Advent and The Children of Arla. Both titles are based on a fictional race of beings that influenced many of our Earth civilizations and who created a planet just for us to find someday. It’s planet that is a living virtual world of sorts, hence the name Planet Postmoderna. Postmodernism is based on the idea of countless copies upon copies of an original and what’s essentially behind virtual worlds and simulation games, DVDs, iTunes, etc. You can read more about this on our out About Us section.

In any case, I have gone back to writing and as part of that, joined a couple of groups to help counsel me and give me creative and moral support. Pikes Peak Writers is one and Writers Write!, a local meetup comprised of many members if Pike Peak Writers, is another. Both have great resources and and are comprised of members with much talent. I am hoping that not only going back to writing and getting involved in these groups will not only get the stories published and possibly create a foundation that I can stand on for the further development of the Virtual World and Game, Planet Postmoderna, but also make me better in my craft and my skills.

Outside of the above, I have also started a new Meetup group of my own, here in the Springs. It will cater to game developers and their projects and do so more locally. There are a few similar groups up in Denver but I felt I should take the lead and see if there is enough interest for representation and networking locally. The Colorado Springs Online and Digital Game Designers is brand, spanking new and hopefully it will draw a following.

Now hopefully, after I get some writing under my belt and possibly even some formal game design experience (from more networking locally) I may be able to get back to driving the “Postmoderna Train.” Stay tuned. I plan to write a lot more here as well.

Entropia Universe Receives $2.5 Million Dollars From One Investor in Planet Calypso… PR Newswire Article

Source: Entropia Universe Receives $2.5 Million Dollars From One Investor in Planet Calypso… — GOTHENBURG, Sweden, April 4, 2012 /PRNewswire/ –.

I have been monitoring all these related articles and there are a lot. Not surprising since this is BIG NEWS for the industry and a very good illustrator about how much money can be made in the virtual universe and games in this genre.

This is a milestone for Entropia Universe. A single investor bought up the equivalent of $2.5 Million in virtual real estate in the online game and virtual world of Entropia Universe. This follows on the heals of the $625,000 sale of virtual property last year and the $330,000 sale on auction during the year before.

Entropia Universe has been selling land deeds on Planet Calypso for $100 a piece. For the deed owners, this represents a piece of the revenue of the planet and a voting right in what happens in the future with regard to Planet Calypso.

Land ownership and development within a virtual universe is real money for anyone that does not realize it. It is like playing real-life monopoly but in a virtual sense and represents a lot potential real-world income. This is one of the stories and verbal pictures I have been trying to paint for potential investors, venture capitalists and angel investors for quite some time in the hopes of garnering their interest in Planet Postmoderna.

With Planet Postmoderna, one of our goals is to develop a good section of planet’s zones (including those in the historical sub-worlds such as the Mayan and Aztec one behind Temple Q). Imagine a situation where a player can actually “own a piece of history.”

Based on the Postmoderna sub-world and virtual goods model there will be some restrictions with what can be done to develop these land plots (eg. you will not be able to build a futuristic apartment skyscraper on a piece of land in the Mayan timeline but you may be able to plant corn and wheat–extinct from over-processing–on Postmoderna).

In any case, virtual goods and land ownership and development in the virtual world has just as much (if not more) potential as in the real world.

With video games, virtual economy equals real money – USATODAY.com Article

With video games, virtual economy equals real money – USATODAY.com.

“A recent survey by Park Associates found that while only 5 to 10 percent of the player base of social and free-to-play games regularly pays out of pocket, those who do pay are generous. The average Facebook gamer who spends money on games spends about $29 per month, according to the report. And those who pay for virtual goods and upgrades in free-to-play games average about $21 per month.”

Interesting statistics!

Planet Postmoderna will be using an active virtual currency within the game and virtual world. Entropia Universe has been using a real cash economy for quite some time. Amazing that the concept is just catching up and through casual games.

Planet Postmoderna Kickstarter Project Press Release – 03212012

PRESS RELEASE
Press Contact:
Laura Ettinger, The Bellandi Group, a member of Colorado Springs Marketing Group
+1 719-231-7202
laura@bellandigroup.com

Local Startup Planet Postmoderna Launches KickstarterTM Campaign to Fund Online Game Phase 1

Indie game producer prepares to create first cash economy-based, virtual world game
to come out of Colorado Springs.

Colorado Springs, CO, March 22, 2012 – Every day, thousands of online warriors, explorers and adventurers take to online games and virtual worlds to conquer, slay and compete against each other and to build their online personas. The cities, planets, worlds and constructs in which they participate are as diverse and creative as the players’ characters. The latest newcomer to the gaming scene, Planet Postmoderna, is currently in development. Game producer Alan Morgan and the Planet Postmoderna team have launched a KickstarterTM campaign to garner funds for the creation of Chapter 1 of the Online Game World of Planet Postmoderna.

“Project Planet Postmoderna is truly an ‘indie’ and an organic project,” said Morgan. “The concepting and initial ‘fleshing out phase’ was made possible through negotiating sponsorships and partnerships with several companies and lots of volunteer hours.” The KickstarterTM campaign aims to raise $200,000 in donated funds from supporters. The dollars raised through KickstarterTM will fund software, systems and time and support of the programmers and modelers on the demo-design team and will additionally pay for the marketing expenses needed to promote the game. “We estimate the demo will take 6-9 months to complete with the team working on it full-time. The final entry-level game (once investor funding is attained) will take a little longer but not by much,” said Morgan. “Our hopes, if we proceed with the initial plan, are to build Postmoderna as an additional planet within the game Entropia Universe under their Planet Partner Program, and that will take a little under 12-18 months to finish and launch.”

Postmoderna has been in the works since September of 2005, with most of the art and model work being accomplished over the last year. The game is set against the backdrop of exploration, discovery and colonization of a newly discovered alien planet–the first habitable one since long-distance space exploration was made possible and feasible. The fate of the colony is tied directly to both the efforts of individual users as well as the community as a whole.

The free-to-play, MMO (Massive Multi-player Online) game is based on a cash economy. Essentially, though the game is free to players, goods and property may be bought and sold with real money (similar in concept to Monopoly™ and a real-world economy). The Postmoderna world is planning to leverage the technology of the already existing, successful cash economy virtual world: Entropia Universe. “Postmoderna is a sci-fi game and virtual world designed with a tree of sub-worlds that are based on historical content married with historical fiction and unlimited sub-plot potential that will fun to explore and can even be used indirectly to learn about history in an entertaining way,” said Morgan. “Overall planet development and growth is based on the activities of the overall player base. If more players farm, then agriculture develops; if more build objects and equipment, engineering develops.”

The full goal to launch Planet Postmoderna and bind a planet contract with the makers of Entropia Universe is $1.8 million. Notes Morgan, “The Kickstarter campaign is Step One in the process of making Planet Postmoderna a reality.” He also adds, “the success of this project could also potentially put Colorado and Colorado Springs on the Media Arts and Games Industry Map.” For more information about Planet Postmoderna and the KickstarterTM campaign, go to: www.kickstarter.com and search for Planet Postmoderna.

About Planet Postmoderna, LLC
Led by game producer Alan Morgan, the Project Planet Postmoderna team is comprised of a talented pool of volunteers who have been involved in this pre-production since early 2008. They come from all over the world and all walks of life, with experiences and skill sets that range from 3D modeling and animation, writing, film, programming and coding to marketing and sales and even archeology and research. The team is crafting each piece of Planet Postmoderna from scratch for the prototype. They drive the project in a way that even just being part of it is an educational experience. For more info visit: www.planet-postmoderna.com or about the parent game, Entropia Universe, www.entropiauniverse.com

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Free to play is it!

In a recent post on LinkedIn, Reinout H.M. te Brake of iQU.com talked briefly about the state of Casual Games and about Free to Play Games.

“- F2P is it! Everyone is going for this model, but monetization is really difficult. If 20% of your paying users are doing 80% of your revenues, where do you find these users and if you move on, can you cross promote them to other games within your portfolio? Where are your paying users moving on to? ”

This is something I was already aware of with regards to the player-base in Entropia Universe and the F2P game universe in general. There is a dense layer of players that like to play for free and the bulk of the player revenues come from a smaller sector of the player-base. In any case, the market represents a lot of potential especially if a game takes good care of of its players and does a good job of engaging and communicating with them. In our project, Planet Postmoderna, this is a priority.